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The only fun part of the fight is launching Link onto the Imprisoned’s head using the Groosinator in the third battle, and even this sucked because you had to run really far to get there while Groose yells at you. I don’t want to hold my stupid sword at just the right angle to slash that stupid spike into his stupid head so many times.Īnd I certainly don’t want to repeat this process on three separate occasions. I don’t want to run up the hills with my limited stamina and wait for Link to catch his breath every few seconds. I don’t want to slash that giant avocado’s toes. You fight him three times throughout the course of the game, and even though each battle is slightly different, they are not fun at all and feel like a giant waste of time. Turns out there is too much of a good thing sometimes.Īnother repetitive aspect of Skyward Sword HD is the Imprisoned battles. While I appreciated the high quality of the areas, they felt a bit ruined to me by the end because I became exhausted by them. I’m not sure how the remaster could have fixed this problem without making major content changes to the game. I groaned when I had to climb Eldin Volcano again to lead Scrapper to the top after I had already done so twice before despite having a warp point at the summit. The game attempts to change things up on each visit, but it doesn’t change the fact that it’s still the same map each time with repetitive objectives as well. It’s quality over quantity here these regions are incredibly unique and interesting when first exploring them, but we go back and visit them so many times throughout the adventure that they become stale by the end of the game. There are really only four unique areas in the game: Skyloft, Faron Woods, Eldin Volcano, and Lanayru Desert. The discussion of Skyward Sword’s repetitive areas is as old as the original game itself. I found myself longing for a more fluid combat style such as the one in Wind Waker HD, where consecutive sword swings chopped up an enemy seamlessly without the need for intricate strategy. It often slowed down combat as I tried to remember how I should be fighting even the most basic monster. While each of these enemy battles seemed creative at first, by the end of the game, it felt like a chore to defeat them all in such specific ways. Beamos with a vulnerable eye? You need to perform a jab. Deku Baba with its mouth open vertically? You need to swing horizontally. Bokoblin holding its sword to the left? You need to swing from the right. Nearly every enemy in the game is designed around motion patterns. The part that I still hated was the combat itself. I played primarily in handheld mode, swinging my sword with the right analog stick.
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I didn’t have a problem with motion itself when playing Skyward Sword HD. In fact, Nintendo did a fantastic job in the remaster by creating a control scheme that works well with both separated Joy-Con and traditional button mapping. Motion controls play a huge part in battling, but I’m not complaining about the motion controls themselves. When using this control scheme, you can control Link’s sword by simply tilting the right control stick in a chosen direction.It’s a bit tricky to discuss the combat in Skyward Sword HD. Physical movements like these can also be used to make use of different tools and items, such as wielding a bow and arrow or throwing bombs.įor the first time, you can also play this adventure using button controls, allowing the game to be played in handheld mode or on Nintendo Switch Lite. Swing the right Joy-Con to have Link swing his sword in-game and use the left Joy-Con to raise his shield to block enemy attacks.
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When playing with two Joy-Con controllers, these become your sword and shield. Armed with his trusty sword and shield, Link will face off against powerful foes, solve tricky puzzles and soar through the skies atop a huge bird called a Loftwing on this epic adventure. Originally released on Wii in 2011, this classic quest has been optimised for Nintendo Switch with smoother motion controls, as well as newly-added button controls.ĭepicting the earliest story in The Legend of Zelda timeline, Link must travel between a world above the clouds and the great unknown below in search of his childhood friend, Zelda. Witness the origins of the Master Sword in The Legend of Zelda: Skyward Sword HD for Nintendo Switch.