The game should not be unpausing at this point, but it should be displaying the UI. What's happening here is the UI normally displayed when the game is paused is not being displayed after Control Mapper is closed. > When I hit the damn Done button after configuring buttons, it freezes game, I created the integration and it's included with Rewired. And also doing combos was very painful and I hope you have added additional ways to do combo like a blend tree to do the combos (Reference how Mecanim allows you to blend animation clips.)Ĭlick to expand.If you are using the Rewired UFE integration that comes with Rewired, this is not something the developer of UFE can support. I was kinda hoping you would integrate Unity Timeline for doing the game cutscenes (I will be honest with you, the way cutscenes were done in UFE 1 was very clunky and I hated doing them). Other than that, I am glad this is now available and with a better pricing model. Have you made changes that would allow the physics to be scalable to real world scale? Things like cloth sim and baking light map get very wonky when you scale up your levels to ridiculous sizes. I'm primarily a CG artist, and I always model everything in the real world, relative to human height. My question is could I somehow set up UFE where I can use the Unity scene files (like every other game) as levels so I can keep ALL of my lighting info?Īnd another thing that always bothered me is how touchy the physics are when you model your level based on real world scale and everything feels heavy as hell. I have been working on a game and grew frustrated because I would use Advanced GI and at runtime I would lose it all (kinda sucks). I do have some serious questions in regards to UFE 2: You can follow a 4 easy step procedure to have your project converted from 1.x to 2 in no time. This version was specially developed with backwards compatibility in mind. Editor interface for cloud services to store user data.Party mode (more than 2 players at once - WIP - Available in the repository).3D Arena Mode (similar to Power Stone gameplay - Available in the repository).Tag Team (WIP - Available in the repository).